tag:blogger.com,1999:blog-7845445937219070849.post363522880560552931..comments2024-03-23T18:33:16.232+11:00Comments on Sparker's Wargaming Blog: Dennewitz 200th - Problems with Scenario design...Sparkerhttp://www.blogger.com/profile/07008013944950635778noreply@blogger.comBlogger9125tag:blogger.com,1999:blog-7845445937219070849.post-19025571031987207662013-10-11T19:02:58.818+11:002013-10-11T19:02:58.818+11:00I like the idea of meeting engagements, slowly fee...I like the idea of meeting engagements, slowly feeding troops into an enlarging battle or in this case forcing the opening of a route of march. Great bat rep and honest appraisal, good stuff.Sydney Viscoushttps://www.blogger.com/profile/18162571315122222186noreply@blogger.comtag:blogger.com,1999:blog-7845445937219070849.post-81998711975856809732013-10-02T08:43:15.778+10:002013-10-02T08:43:15.778+10:00Thanks Gents. Yes, I agree, far too ambitious!Thanks Gents. Yes, I agree, far too ambitious!Sparkerhttps://www.blogger.com/profile/07008013944950635778noreply@blogger.comtag:blogger.com,1999:blog-7845445937219070849.post-58429952808564650492013-10-02T08:42:43.894+10:002013-10-02T08:42:43.894+10:00Well I had to spin it somehow!Well I had to spin it somehow!Sparkerhttps://www.blogger.com/profile/07008013944950635778noreply@blogger.comtag:blogger.com,1999:blog-7845445937219070849.post-31220078757862646582013-10-01T22:10:14.836+10:002013-10-01T22:10:14.836+10:00Mate even a Dennewitz 'lite' in a three-ho...Mate even a Dennewitz 'lite' in a three-hour club-night session is a huge ask. You all deserve a medal (or counselling) for having even attempted it!James Fisherhttps://www.blogger.com/profile/17897755636246185173noreply@blogger.comtag:blogger.com,1999:blog-7845445937219070849.post-41719446662313101782013-09-30T19:17:10.636+10:002013-09-30T19:17:10.636+10:00Good report. Big game for a club evening.
You can...Good report. Big game for a club evening.<br />You can have the best scenario design, with full briefing notes issued well in advance but the players rarely read them and do their own thing. As for remembering the objectives!<br />Bill5549https://www.blogger.com/profile/11434081732765212404noreply@blogger.comtag:blogger.com,1999:blog-7845445937219070849.post-8342581085428640312013-09-30T17:07:46.569+10:002013-09-30T17:07:46.569+10:00"The Heavy Cav Bdes were the last to arrive i..."The Heavy Cav Bdes were the last to arrive in the scenario - here is the Franco Saxon one with the remnants of the Light Bde regrouping in the background"<br /><br />'Regrouping' as in 'Routed and placed there as casualties' :)Kaptain Koboldhttps://www.blogger.com/profile/17082772546044655044noreply@blogger.comtag:blogger.com,1999:blog-7845445937219070849.post-72703805542724253452013-09-30T11:41:19.318+10:002013-09-30T11:41:19.318+10:00An large game like this is definitely difficult to...An large game like this is definitely difficult to squeeze into an evening, well done for trying. A fine bat rep and top troops!Paulalbahttps://www.blogger.com/profile/03482911273863430204noreply@blogger.comtag:blogger.com,1999:blog-7845445937219070849.post-9875692900100554002013-09-30T11:40:04.912+10:002013-09-30T11:40:04.912+10:00Yes thats definitely a possible way around it - bu...Yes thats definitely a possible way around it - but it wouldn't overcome the 'road-block' scenario where the Coaltition had sufficient Battalions to form a solid wall. Just too many units and not enough time I think...<br /><br />But hey - you finished a game with more live cavalry than cat-food - that has to be a result!Sparkerhttps://www.blogger.com/profile/07008013944950635778noreply@blogger.comtag:blogger.com,1999:blog-7845445937219070849.post-63595125115456661852013-09-30T11:30:53.647+10:002013-09-30T11:30:53.647+10:00I can understand what you were trying to achieve, ...I can understand what you were trying to achieve, but have to say I'm not immediately sure how to achieve it.<br /><br />The problem is illustrated by my actions with the light cavalry. I did what I suspect you expected us to do - attacked and tried to pick off units. I then chose to withdraw rather than attack the exposed enemy flanks. And that was due to the victory conditions. Sure I could have taken out an enemy unit, but if I lost units doing it then I was helping the enemy to their conditions as well. So a desire to take out enemy units was balanced by caution.<br /><br />To some extent once we realised how the conditions worked a massed assault wasn't entirely what we went for; we did concentrate on part of the enemy line on the basis that we only had to take out a fixed number of enemy, not a proportion of their massive numbers. Our caution was caused by the fact that we couldn't afford to trade unit for unit.<br /><br />Maybe the way to encourage the pell-mell battle is to come up with some way of encouraging, or rewarding, a precipitous rush towards the enemy end of the table. So, keep teh break point roll, but apply a penalty if your furthest advanced unit is too close to your own baseline, and a bonus if your furthest advanced unit is close to the enemy baseline. That was there's an encouragement to push something further down the table, even if it's isolated and unsupported. And there's an encouragement for the enemy to chase and defeat it.Kaptain Koboldhttps://www.blogger.com/profile/17082772546044655044noreply@blogger.com