Rubicon have recently released their long awaited 1/56th scale A34 Comet tank model. For once, it seemed Australia was included in the initial ship-out of a wargaming product, and the great blokes at War and Peace games had it available straight away, and 3 of these beauties were waiting on my door step in record time!
I painted mine up as belonging to A Squadron 2nd Fife and Forfar Yeomanry. The Comet was an excellent final iteration of the 'Cruiser' tank concept, fast, with some armour, and powerfully armed with a cut down 17 Pdr '77'mm main gun. Unfortunately for its place in
history, it arrived too late, Sept. 1944, to have a major impact on the war and was overshadowed by its immediate successor, the first in the 'Universal' or Main Battle Tank concept, the excellent Centurion. But having been gifted a dog-eared REME 'EMER' or maintenance manual for this vehicle for Christmas when 'nobut a lad' - and I were grateful! - to me it has remained the archetypal British tank of WW2. I also enjoyed the autobiographical novel 'Warriors for the Working Day' by Peter Elstob, which ends with his experiences in the final stages of the war: finally commanding a worthwhile tank, but fighting a losing battle against PTS. (I don't call it PTSD - its not a Disorder, its a normal reaction to abnormal experiences!)
I assembled and painted the tanks in record time and set up the table to play out a couple of Bolt Action games. The idea of the table was to represent north western Germany in the early spring of 1945 - so a good road network, carefully managed pine woods, some early spring rye and oat crops starting to sprout, and timber framed buildings, some ravaged by bombing...
Initially the opposition consisted of three Panther tanks, manned by inexperienced crews. The stats for the Panther and Comet are the same, so this was necessary to give the attacking British the necessary edge, and was probably fairly historical by 1945....
I also included a token German infantryman - I've been very remiss in painting up any 1/56 infantry for whatever reason, but a late war scenario is incomplete without Panzerfausts!
After a swift exchange of shots, the results were predictable...
Having enjoyed an exciting, if one sided, game, I lost no time in setting up for another...so you have to image that the Fife and Forfars have motored ever deeper into the Reich...
until 'intelligence suggests enemy forces are coalescing ahead.' The Yeomanry emerges upon another area of wooded plain remarkably similar to the last skirmish...
Whilst the Troopie and Troop Sergeant's tanks duel at long range with the Tigers from the shelter of the woods, the Troop Corporal's Comet is sent far and fast through the town to work around the German flank. Lets hope the panzershreck men are not at home!
A pair of cracking games which has reinforced my liking of Bolt Action as delivering entertaining games with credible outcomes.
Wonderful work on the Comets,and awesome table as well.
ReplyDeleteThanks Mate - appreciate it!
DeleteI agree with you regarding tank comet but I must tell you that tiger 1 does not exist
ReplyDeletePzKpfw VI Ausf E, was named "tiger" (SdKfz 181)
PzKpfw VI Ausf B, was named "tiger II" or "royal tiger" (SdKfz 182)
Talking about tiger 1 is an incorrectly named (in french abuse of language).
In 1978, during my military service as tank officer, I commanded a tank section in Germany, located at Sarreburg near Trier. Our barracks was a former German tiger barracks. the hangars were so large that we could almost park two of our AMX 30 tanks in each tiger location.
Thanks mate I stand corrected! Interesting anecdote about your caserne too - thanks!
DeleteGreat job on the Comets Ralph, and a couple of cool solo Bolt Action scenarios. I've come full circle on the rules and have had a couple of exciting early war games with the usual suspects. Cool paint jobs on your Tiger I and Tiger II. Cheers Greg
ReplyDeleteThanks a lot Greg. Yes these rules work well for solo games because of the activation mechanic. I've toyed with the idea of adding a firing modifier of +1 for the second and subsequent shots if neither target or firer moved, but other than that HP!
ReplyDelete