This week at the Wollongong Wargamers, Daniel, Scott and I played Clash of Steel, based on the first release: Operation Unthinkable, set in 1948.
I love these rules and period. Not only do they provide a dynamic, tactically rich yet fun game, they also allow you to field a great variety of fascinating tanks which are probably too late of WW2 and obsolescent on the Team Yankee timeline.
The random mission drawn was The Clash. (good name for a band). Not wanting to be too bothered with sums, and having a nice big table to play on, we narrowed the Mission Rules card selection down to the ones with no reserves. Our card simply stipulated the game would last 6 turns.
I rolled high to be the Attacker. Alternating deployment, with both sides having Spearhead units, resulted in this fairly wide and open deployment:
Mob handed!
However, the British shot themselves in the foot by using card play to change one of the objective conditions - the game would now end a turn early! Just as they were starting to catch up the game ended!
Once again Clash of Steel delivered a fast paced and enjoyable game. In fact we had so much fun next week we are going to use these rules in a Fate of a Nation setting!

Another lovely game there Ralph, and nice to see some just post-WWII kit in action. This is the sort of game I fancy for some early War 'what if?' type action, but probably set in the early 1950's or so.
ReplyDeleteThanks Steve very kind. Yes going a little later into the 50's really expands the armour choices, especially for the US.
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