Previous posts have described the first two days of our Megagame...We regrouped on the Sunday morning for the third and final day's gaming. The table was rearranged into a more conventional rectangle, albeit a large one 18' x 8'!
In all of our pregame discussions and planning, we had always known that there are difficulties in wargaming, as opposed to recreating, or a diorama, of Pickett's Charge. Its a difficult ask of the Confederate team to suspend their fore knowledge of what occurred!
| Episcope view - a Hard target? |
With hindsight, it is easy for us to say the charge was hopeless from the outset, and so wargamers blessed with the resources that we had have 2 options; either recreate the entire battlefield on Day 3 from dawn, and allow the Confederate team freeplay to attempt alternative options, such as flanking attacks, with the entire forces at their disposal, and the Union free to shuttle reserves within their interior lines of communication; or instead; set up just the forces and table to recreate Pickett's Charge as it ran, testing Lee's belief that the sheer courage and elan of his Rebels would see them through. An experiment to see if our 'Rebel Yell' rule and additional stamina would accurately recreate the morale quality of the Army of Northern Virginia at its best, and achieve the historical 'high tide of the Confederacy', or even surpass it!
Accordingly, the table was rearranged to reflect that sector, and only the troops and guns employed in that charge, or in support, of it were deployed on table, 9 Brigades for the Confederates, and 11 for the Union, centred around the 'Copse of Trees'. The Confederates had the option of either getting 2 or 3 rounds of pregame bombardment, and forgoing our 'Grand Battery' firing bonus house rules, or attempting to take the Copse of Trees in 10 moves without the bombardment phase, but enjoying the 'Grand Battery' firing bonuses and leaving their guns on the ridge where they were arrayed in their historical locations.
| Looking toward the angle - Fingers Crossed! |
For whatever reason, the two ends of the Confederate lines headed for the respective flanks of the fishhook, leaving the centre attack watered down to only 3 or 4 Brigades....which then endured most of the Union firepower! Matt was Union CinC for Day 3, and decided, at this stage, that rather than make a fuss we should just treat it as a enjoyable and challenging set of meeting engagements on the flanks, and see how things panned out in the centre. From what I could see these were hard fought engagements on both flanks, but the slimmed down 'Pickett's Charge Lite' was still exciting enough!
| The 'Copse of Trees' top left. The downed Stars and Stripes mark the closest point of the Rebel Attack |
So how did those few determined Brigades, those diehard Regiments in Butternut and Grey go with Pickett's Charge, struggling manfully on, across the slopes of death to the Union guns, alone and unsupported?
| Crossfire! The Stars and Bars record part of the High Tide Mark... |
Well, actually at three points they briefly managed to breach the Union Line atop Cemetery ridge, right at the apex of 'The Angle', before being leaving the Confederate high tide a mere 9 inches from the Copse of Trees, and only a foot from the Union table edge, including sending a Union Regiment, in hard cover, running. Full credit to Bryan and Rhys for gritting their teeth and coming so close!
| Oh Dixie! What might have been... |
So did everyone read, understand, and accept our house rules? No, not really.....Did everyone appreciate and understand what we were trying to achieve with the scenarios? Not entirely...
Did we put on a grand spectacle worthy of the effort that had gone into it? Without a doubt!
Did everyone experience an enjoyable once-in-a lifetime total immersion 3 Day wargame that they will never forget? Damn straight they did!
Were old friends re-met and new ones made? Yes Mate!
Which reminds me - thanks to those members of the public who stopped by and showed an interest and complemented us. It was much appreciated!