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Friday, 29 April 2022
Monday, 30 August 2021
Victory at Sea: Night action off Recife
The culmination of our month long Wollongong Wargamers lock down campaign #1939commerceraidingcampaign was fought out yesterday on the tabletop using Victory at Sea rules.
In my last post Victory at Sea: Action off Monty we saw how the Allied hunting groups had engaged the Admiral Graf Spee, damaging her. Entering Rio for repairs, she then slipped out in the dead of night evading the waiting British cruisers. Well now history was repeating itself further north. Having lost an oiler to the British cruisers, and run at constant high speed throughout the campaign, the German heavy cruiser Admiral Hipper had entered Recife for fuel and spare parts.To sum up the outcome of the campaign as a whole, the two German raiders, and their two auxiliary consorts, have sunk over 50,000 tons of Allied shipping. They sank a light cruiser, and crippled a heavy and a light cruiser. This at the cost of one heavy cruiser, one auxiliary, and the Graf Spee and Esso Hamburg are now left to attempt the perilous 'channel dash' back home....
Sunday, 15 August 2021
Victory at Sea: Action off Monty
Through astute use of the ship's flight and DF intercepts from his onboard B-Dienst team, Ian, though by no means fully in the strategic picture, was able to gain the tactical initiative for this encounter. He knew that at 1500z (3.00pm) when he met the enemy they were on a reciprocal course and that last light was around 1700z in these latitudes in September. So he had to survive without significant damage for 2 hours and escape back into the Atlantic wastes to continue his mission of sinking merchant shipping...
The Spee will keep sailing away and use range to punish CL. Then zig zagging and broadsides. Idea is to cripple the CL before it comes within torpedo range then punish the CA. I anticipate heavy damage if they press attack. If the CA keeps up engagement I will sink it then turn around come back and sink CL by standing off and punishing it.
TF M when engaging are to close as fast as possible to 8 and 6 inch range. All aircraft to be launched to provide target indication, and to prevent damage. EN ship is to suffer observed loss of speed or damage to main armament. Once this is observed, TF M launch torpedoes then withdraw beyond effective EN fire using smoke. If (damage experienced ) TF M is to withdraw and shadow .Split allied attack:Exeter steams north and closes distance to improve broadside and bring all turrets to bearBelfast turns E/NE and attempts to get around opposite side and bring guns to bear.
Spee opened the engagement according to the best German naval traditions with two extreme range hits from its rear Dora turret on the Belfast, which was unable to land any hits herself.
The Exeter got two in though!
I resigned myself to a game involving lots of table scrolling as the RN cruisers, with the same speed as the Spee, simply gave chase. As they say in the RN, 'a stern chase is a long chase!'
Similarly, the Belfast deliberately brought her ship's head around to clear arcs for all 12 of her quick firing 6 inchers...
Belfast to make smoke and disengage. Exeter to shadow at long range and try for lucky hits.
The Exeter opened to the WSW, keeping Spee under long range fire...
and taking a few herself in return...So as dusk turned to night, Spee disappeared once again back into the lonely wastes of the South Atlantic, with her crew working feverishly on her propulsion systems.













