Once again the Wollongong Wargamers used Clash of Steel rules outside their comfort zone (the post War period) to commemorate a large armoured battle of 80 years ago. Once again these rules provided an exciting and dynamic game - the sort of game where if for a moment you think you might have the situation under control, you are failing to understand the predicament you are in!
Feldherrnhalle's panzer backbone actually consisted of Panthers...Bolstered by various types of assault gun.
The random mission, #4 Frontal Attack, and associated mission rules #2, had us playing across the table over two objectives (for now) with the game length 7 turns (for now). 40% of our forces were to be in Immediate Reserve.
Darren and I took charge of the Soviet hordes. With a pessimistic view of our ability to frontally embarrass JagdTigers and King Tigers we agreed on an anvil attack - we would each favour a short table edge and press forward, coming to the flanking aid of whichever of us was in most grief! Richard later informed us that, facing seemingly endless hordes, he decided to make sure of one objective - the one opposite me! (I guess he is a shrewd judge of tactical ability!)
Richard made good use of his Spearhead Puma recon section to get onto an objective in good time and started racking up the points. With a Jagdtiger in the offing, I was happy to cede the points...
Hanging back did have some advantages as Soviet 122mm guns are penalised for moving and shooting over and above their pathetic ROF...
Richard's shiny new Tiger 1?
BOOM! Actually this wasn't just envy - the rest of the platoon wasn't far behind! There was no point in bouncing shells off the Jagdtiger's front armour and the Panthers were out of range, so the Tigers received all my attention.In the meantime, after it was revealed that the game would now only last six turns, Darren had carefully worked his way up to the second objective without being too badly mauled by the Tiger IIs opposite, so we were starting to play catch up on points.
Then we got a lucky break and bagged the JagdTiger with a sideshot from a sneaky SU-100 working its way through the town! Personally at this point I was happy to concede the game - honour was served!
But having secured the central position, and beaten the Germans off Objective 1, we were now the only ones accruing points and were gradually catching up to Richards' early lead...
Richard's options were starting to narrow and he gave us a masterclass on how to use the Stormtrooper attribute to blitz from cover, deliver a volley, then scoot back into cover. It was impressive, but frustrating!
I had lots of angry green metal all set up to spit 122mm lumps of molten steel at - nothing!
Again a great report and a fun game Sparker. To be honest you are generous by not pointing out the drubbing I got in the end. A few rookie errors made me pay. The Germans don't have many tanks so I needed to not be so exposed and I should have put the Tiger II's to better use. They score no points the whole game. But we had a fun game and you got your Jagdtiger and the win :)
ReplyDeleteThanks Richard really glad you enjoyed the game. This ruleset is so rich and complex (at the same time as being fast and simple) that we are all still learning. It was a good job Darren was there to remind me to use the Tactics cards for example. But looking forward to the learning process and many more games - we might even play in the Wars of Unification eventually!
DeleteAnother great game to enjoy and with good background scenario info too. I'm not sure if I have enough tanks for a big engagement like this, but maybe enough for a smaller scale affair...
ReplyDeleteThanks Steve glad you enjoyed the write up and are inspired!
Delete