Needing some Valour & Fortitude practice and having little time to spare from painting up Russians for our imminent Borodino mega game, I needed to set up and brief a game fast. So I pulled out that perennial favourite Quatre Bras!
The Allied perspective |
The French perspective |
The Bois de Bossu was quartered into 'Defensible Terrain' sections, with the objective in the centre touching all four. The French would have to capture at least one and have the remainder unoccupied by Allied troops to claim this objective.
From left to right, John and David were the Allied players; Peter and Daniel were the French.Daniel pushed early and hard into the Bois de Bossu.
Whilst Peter set up on the southern and eastern sides of Gemioncourt Farm.
The Allied were unlucky with their reserve die rolls, but eventually a British infantry brigade marched down the Brussels road and was immediately diverted through the village and down the Charleroi road to populate the allied left flank, as Gemioncourt Farm had already fallen to the French.Then some Allied Cavalry arrived to confront the French light cavalry who had been swanning around the Allied left rear threatening that objective. The French cavalrymen promptly retreated!
With Kellerman's Heavy Cavalry arriving on scene the French got their second wind and Daniel's assaults into the woods finally drove all the Allies out.
The French had secured the required two objectives for the win! A great scenario, albeit too dependent on reserve dice rolls, but with an unusually large amount of fighting in woods I did get confused by the difference between modifiers for numbers of dice, and the required rolls on those dice. Hence I drew up an aide memoire that clarified matters for next week's game!
An absolutely delightful post - I will keep coming back to this over the next few days. Thank You
ReplyDeleteThanks so much Norm - that's very encouraging!
DeleteAnother cracker there Sparker! Lots to enjoy on many levels:). Your comment about being too dependent upon reserve dice rolls echoes my thoughts on my most recent game. Maybe more scheduled arrivals would be the way to go, based upon couriers letting the generals etc know when the troops are due to arrive?
ReplyDeleteThanks Steve! Yes I think you're right. With the adaption of Flames of War reinforcement rules we use, delayed reserves will eventually turn up at the third time of rolling automatically, but in a 6 turn game thats a long wait!
Delete“a solitary unit of Prussian Hussars who happened to be in the vicinity and up for a fight..”
ReplyDeleteYou are right, on June 15 an half company of 50 hussars from the Silesian regiment was cut off from the rest of the Prussian army. Commanded by Lieutenant Zehelin, they joined the troops of General Perponcher, of which they were the only cavalry at the start of the Battle of Quatre-Bras.
https://stefanov.no-ip.org/MagWeb/napoleon/16/na16cow2.htm
Subsequently they were sent to Marbrais to ensure communication with Blücher and thus returned to Prussian command.
https://adhoc-edition.com/fr/livres-magazines/257-les-batailles-oublies-21-sabis-57-av-jc.html
Page 47
Concerning the activation of the troops "Black Powder" is much worse because if your opponent can advance three movements in the first turn, in the event of a "blunder" you can move back up to three movements........ and fall from the table!!!!!
Hi and thanks for the confirmation about the Prussian Hussar detachment. As I don't have any Dutch Belgian cavalry yet I upped the size of the Prussians to a full regiment to provide the defense with some cavalry! Yes Black Powder can be a bit full on!
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